motoroller
08.01.2011, 03:41
Собственно работающий класс из туториала (http://www.adobe.com/devnet/flash/quickstart/datagrid_pt3.html)
Но в этом примере размер картинки сходится с ячейкой, скажите как модифицировать, чтобы можно было отрисовать bitmap и преместить (и задать размеры)
// Import the required component classes.
import fl.containers.UILoader;
import fl.controls.listClasses.ICellRenderer;
import fl.controls.listClasses.ListData;
import fl.core.InvalidationType;
import fl.data.DataProvider;
import flash.events.Event;
/**
* This class creates a custom cell renderer which displays an image in a cell.
* Make sure the class is marked "public" and in the case of our custom cell renderer,
* extends the UILoader class and implements the ICellRenderer interface.
*/
public class LoaderCellRenderer extends UILoader implements ICellRenderer {
protected var _data:Object;
protected var _listData:ListData;
protected var _selected:Boolean;
/**
* Constructor.
*/
public function LoaderCellRenderer():void {
super();
}
/**
* Gets or sets the cell's internal _data property.
*/
public function get data():Object {
return _data;
}
/**
* @private (setter)
*/
public function set data(value:Object):void {
_data = value;
source = value.data;
}
/**
* Gets or sets the cell's internal _listData property.
*/
public function get listData():ListData {
return _listData;
}
/**
* @private (setter)
*/
public function set listData(value:ListData):void {
_listData = value;
invalidate(InvalidationType.DATA);
invalidate(InvalidationType.STATE);
}
/**
* Gets or sets the cell's internal _selected property.
*/
public function get selected():Boolean {
return _selected;
}
/**
* @private (setter)
*/
public function set selected(value:Boolean):void {
_selected = value;
invalidate(InvalidationType.STATE);
}
/**
* Sets the internal mouse state.
*/
public function setMouseState(state:String):void {
}
}
}
Но в этом примере размер картинки сходится с ячейкой, скажите как модифицировать, чтобы можно было отрисовать bitmap и преместить (и задать размеры)
// Import the required component classes.
import fl.containers.UILoader;
import fl.controls.listClasses.ICellRenderer;
import fl.controls.listClasses.ListData;
import fl.core.InvalidationType;
import fl.data.DataProvider;
import flash.events.Event;
/**
* This class creates a custom cell renderer which displays an image in a cell.
* Make sure the class is marked "public" and in the case of our custom cell renderer,
* extends the UILoader class and implements the ICellRenderer interface.
*/
public class LoaderCellRenderer extends UILoader implements ICellRenderer {
protected var _data:Object;
protected var _listData:ListData;
protected var _selected:Boolean;
/**
* Constructor.
*/
public function LoaderCellRenderer():void {
super();
}
/**
* Gets or sets the cell's internal _data property.
*/
public function get data():Object {
return _data;
}
/**
* @private (setter)
*/
public function set data(value:Object):void {
_data = value;
source = value.data;
}
/**
* Gets or sets the cell's internal _listData property.
*/
public function get listData():ListData {
return _listData;
}
/**
* @private (setter)
*/
public function set listData(value:ListData):void {
_listData = value;
invalidate(InvalidationType.DATA);
invalidate(InvalidationType.STATE);
}
/**
* Gets or sets the cell's internal _selected property.
*/
public function get selected():Boolean {
return _selected;
}
/**
* @private (setter)
*/
public function set selected(value:Boolean):void {
_selected = value;
invalidate(InvalidationType.STATE);
}
/**
* Sets the internal mouse state.
*/
public function setMouseState(state:String):void {
}
}
}