SkipOne
22.03.2006, 16:27
вот выдает ошибки, подскажите как заточить по 4 флэш плз!
**Error** Symbol=preloader, layer=Layer 6, frame=1:Line 1: You must export your movie as Flash 5 to use this action.
_root.preloader.pr1.play();
**Error** Scene=main, layer=buttons, frame=1:Line 1: You must export your movie as Flash 5 to use this action.
onClipEvent (load) {
**Error** Scene=main, layer=buttons, frame=1:Line 2: You must export your movie as Flash 5 to use this action.
total = _root.getBytesTotal();
**Error** Scene=main, layer=buttons, frame=1:Line 4: You must export your movie as Flash 5 to use this action.
onClipEvent (enterFrame) {
**Error** Scene=main, layer=buttons, frame=1:Line 5: You must export your movie as Flash 5 to use this action.
loaded = _root.getBytesLoaded();
**Error** Scene=main, layer=buttons, frame=1:Line 10: You must export your movie as Flash 5 to use this action.
_root.gotoAndPlay(2);
**Error** Scene=main, layer=sound_icon, frame=2:Line 1: You must export your movie as Flash 5 to use this expression.
zv = new Sound();
**Error** Scene=main, layer=sound_icon, frame=2:Line 2: You must export your movie as Flash 5 to use this action.
zv.attachSound("sound");
**Error** Scene=main, layer=sound_icon, frame=2:Line 3: You must export your movie as Flash 5 to use this action.
zv.start();
**Error** Scene=main, layer=sound_icon, frame=2:Line 4: You must export your movie as Flash 5 to use this action.
zv.onSoundComplete = function() {
**Error** Scene=main, layer=sound_icon, frame=2:Line 5: You must export your movie as Flash 5 to use this expression.
this.start(0.01,0);
WARNING: This movie uses features that are not supported in the Flash 4 player
Symbol=control_panel, layer=sound_icon, frame=1:Flash MX Button Instance Name
Symbol=control_panel, layer=sound_icon, frame=1:Flash MX Button Instance Name
Symbol=control_panel, layer=sound_icon, frame=1:Flash MX Button Instance Name
Symbol=control_panel, layer=sound_icon, frame=1:Flash MX Button Instance Name
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 3: You must export your movie as Flash 5 to use this action.
_root.control_panel.sound_icon.gotoAndPlay(20);
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 4: You must export your movie as Flash 5 to use this action.
_root.zv.stop();
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 10: You must export your movie as Flash 5 to use this action.
_root.control_panel.sound_icon.gotoAndPlay(1);
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 11: You must export your movie as Flash 5 to use this action.
_root.zv.start();
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 12: You must export your movie as Flash 5 to use this action.
_root.zv.onSoundComplete = function() {
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 13: You must export your movie as Flash 5 to use this expression.
this.start(0.01,0);
Symbol=control_panel, layer=Layer 6, frame=1:Flash MX Button Instance Name
Total ActionScript Errors: 17 Reported Errors: 17
**Error** Symbol=preloader, layer=Layer 6, frame=1:Line 1: You must export your movie as Flash 5 to use this action.
_root.preloader.pr1.play();
**Error** Scene=main, layer=buttons, frame=1:Line 1: You must export your movie as Flash 5 to use this action.
onClipEvent (load) {
**Error** Scene=main, layer=buttons, frame=1:Line 2: You must export your movie as Flash 5 to use this action.
total = _root.getBytesTotal();
**Error** Scene=main, layer=buttons, frame=1:Line 4: You must export your movie as Flash 5 to use this action.
onClipEvent (enterFrame) {
**Error** Scene=main, layer=buttons, frame=1:Line 5: You must export your movie as Flash 5 to use this action.
loaded = _root.getBytesLoaded();
**Error** Scene=main, layer=buttons, frame=1:Line 10: You must export your movie as Flash 5 to use this action.
_root.gotoAndPlay(2);
**Error** Scene=main, layer=sound_icon, frame=2:Line 1: You must export your movie as Flash 5 to use this expression.
zv = new Sound();
**Error** Scene=main, layer=sound_icon, frame=2:Line 2: You must export your movie as Flash 5 to use this action.
zv.attachSound("sound");
**Error** Scene=main, layer=sound_icon, frame=2:Line 3: You must export your movie as Flash 5 to use this action.
zv.start();
**Error** Scene=main, layer=sound_icon, frame=2:Line 4: You must export your movie as Flash 5 to use this action.
zv.onSoundComplete = function() {
**Error** Scene=main, layer=sound_icon, frame=2:Line 5: You must export your movie as Flash 5 to use this expression.
this.start(0.01,0);
WARNING: This movie uses features that are not supported in the Flash 4 player
Symbol=control_panel, layer=sound_icon, frame=1:Flash MX Button Instance Name
Symbol=control_panel, layer=sound_icon, frame=1:Flash MX Button Instance Name
Symbol=control_panel, layer=sound_icon, frame=1:Flash MX Button Instance Name
Symbol=control_panel, layer=sound_icon, frame=1:Flash MX Button Instance Name
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 3: You must export your movie as Flash 5 to use this action.
_root.control_panel.sound_icon.gotoAndPlay(20);
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 4: You must export your movie as Flash 5 to use this action.
_root.zv.stop();
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 10: You must export your movie as Flash 5 to use this action.
_root.control_panel.sound_icon.gotoAndPlay(1);
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 11: You must export your movie as Flash 5 to use this action.
_root.zv.start();
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 12: You must export your movie as Flash 5 to use this action.
_root.zv.onSoundComplete = function() {
**Error** Symbol=control_panel, layer=Layer 6, frame=1:Line 13: You must export your movie as Flash 5 to use this expression.
this.start(0.01,0);
Symbol=control_panel, layer=Layer 6, frame=1:Flash MX Button Instance Name
Total ActionScript Errors: 17 Reported Errors: 17