
Код AS3:
var currFrame:uint = 0;
var needToWrite:String = "true";
var arrayOfFrames:Array = new Array();
var currFrame2:uint = 0;
var myXml:XML = <frames>
<frame num="1" active="false"/>
<frame num="2" active="false"/>
<frame num="3" active="false"/>
<frame num="4" active="false"/>
<frame num="5" active="true"/>
<frame num="6" active="true"/>
<frame num="7" active="true"/>
<frame num="8" active="false"/>
<frame num="9" active="false"/>
<frame num="10" active="false"/>
<frame num="11" active="false"/>
<frame num="12" active="false"/>
<frame num="13" active="false"/>
<frame num="14" active="false"/>
<frame num="15" active="false"/>
<frame num="16" active="false"/>
<frame num="17" active="false"/>
<frame num="18" active="false"/>
<frame num="19" active="false"/>
<frame num="20" active="false"/>
<frame num="21" active="false"/>
<frame num="22" active="false"/>
<frame num="23" active="false"/>
<frame num="24" active="false"/>
<frame num="25" active="false"/>
<frame num="26" active="false"/>
<frame num="27" active="false"/>
<frame num="28" active="false"/>
<frame num="29" active="false"/>
<frame num="30" active="false"/>
<frame num="31" active="false"/>
<frame num="32" active="false"/>
<frame num="33" active="false"/>
<frame num="34" active="false"/>
<frame num="35" active="false"/>
<frame num="36" active="false"/>
<frame num="37" active="false"/>
<frame num="38" active="false"/>
<frame num="39" active="false"/>
<frame num="40" active="false"/>
<frame num="41" active="false"/>
<frame num="42" active="false"/>
<frame num="43" active="true"/>
<frame num="44" active="true"/>
<frame num="45" active="true"/>
<frame num="46" active="true"/>
<frame num="47" active="true"/>
<frame num="48" active="true"/>
</frames>;
for each(var frame:XML in myXml.frame)
{
if (frame.@active == needToWrite)
{
arrayOfFrames.push(frame.@num);
}
}
function mc_unit3Click(e:MouseEvent):void{
var arrayOfFrames2:Array = arrayOfFrames.concat();
if(mc_unit3.currentFrame == arrayOfFrames2[arrayOfFrames2.length-1])
{
mc_unit3.gotoAndStop(arrayOfFrames2[0]);
trace(arrayOfFrames2[0]);
currFrame2 = 0;
return;
}
mc_unit3.gotoAndStop(arrayOfFrames2[currFrame2]);
trace(arrayOfFrames2[currFrame2]);
currFrame2++;
}