Под 3000 полигонов == маленькие?
Как я понял, здесь изменен подход к 3D.
Цитата:
Option Four – rasterizing
This is my favourite because it is ‘real’ 3D, pure rasterization.
Rasterization is a bit of a lost art, most modern games use DirectX or OpenGL to do the rendering side of things. Not that this is a bad thing, graphics cards are designed to support DirectX and or OpenGL so you end up with a very fast rendering pipeline. And as we know fast == good
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На этой страгице описывается 4 подхода к 3D используемые во Flash.
SWFZ engine - четвертый.
http://www.custommedia.co.nz/