Поворачиваю Matrix,
но все равно почему-то происходит hitTest области до поворота.

Код:
import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.geom.Transform;
//--------------------------------------------------------------
var myBitmapData1:BitmapData = new BitmapData(100, 80, false, 0x00CCCCCC);
var mc_1:MovieClip = this.createEmptyMovieClip("mc1", this.getNextHighestDepth());
mc_1.attachBitmap(myBitmapData1,this.getNextHighestDepth());
//--------------------------------------------------------------
var myBitmapData2:BitmapData = new BitmapData(20, 20, false, 0x0055111);
var mc_2:MovieClip = this.createEmptyMovieClip("mc2", this.getNextHighestDepth());
var mc_in2:MovieClip = mc_2.createEmptyMovieClip("mcin2", this.getNextHighestDepth());
mc_in2.attachBitmap(myBitmapData2,this.getNextHighestDepth());
//--------------------------------------------------------------
mc_y = 50;
mc_x = 50;
mc_rotation = Math.floor(Math.random() * 360) * 0.0174;
var myMatrix:Matrix = new Matrix();
myMatrix.rotate(mc_rotation);
var translateMatrix:Matrix = new Matrix();
translateMatrix.translate(mc_y,mc_x);
myMatrix.concat(translateMatrix);
var rectangleTrans:Transform = new Transform(mc_1);
rectangleTrans.matrix = myMatrix;
//--------------------------------------------------------------
var destPoint:Point = new Point(myBitmapData1.rectangle.x, myBitmapData1.rectangle.y);
var currPoint:Point = new Point();
onEnterFrame = function () {
currPoint.x = mc_2._x;
currPoint.y = mc_2._y;
if (myBitmapData1.hitTest(destPoint, 250, myBitmapData2, currPoint)) {
trace("// Collision at x:" + currPoint.x + " and y:" + currPoint.y);
}
};
mc_2.startDrag(true);
help me, please...