не совсем то что тебе надо, тут точки не сглаживаются, просто слишком частые игнорируются ))
а по сглаживанию
тут поищи

Код:
package
{
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.geom.Point;
/**
* ...
* @author Oleg Kucherenko
*/
public class DrawCurve extends Sprite
{
private var newPoint:Point;
private var anchorPoint:Point;
private var controlPoint:Point;
private var dots:Sprite;
/**
* Constructor
*/
public function DrawCurve()
{
graphics.lineStyle(4);
dots = new Sprite();
addChild(dots);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
}
/**
* Show/hide dots
*/
private function onKeyDown(e:KeyboardEvent):void
{
dots.visible = !dots.visible;
}
/**
* MOUSE_DOWN event handler
*/
private function onMouseDown(e:MouseEvent):void
{
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
anchorPoint = new Point(e.localX, e.localY);
controlPoint = anchorPoint.clone();
graphics.moveTo(anchorPoint.x, anchorPoint.y);
// start curve
drawCurve(new Point(e.localX, e.localY));
}
/**
* MOUSE_UP event handler
*/
private function onMouseUp(e:MouseEvent):void
{
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
// finish curve
drawCurve(new Point(e.localX, e.localY));
drawCurve(new Point(e.localX, e.localY));
}
/**
* MOUSE_MOVE event handler
*/
private function onMouseMove(e:MouseEvent):void
{
newPoint = new Point(e.localX, e.localY);
if (newPoint.subtract(anchorPoint).length > 32)
drawCurve(newPoint);
}
/**
* Draw curve
*/
private function drawCurve(newPoint:Point):void
{
drawDot(newPoint);
anchorPoint = controlPoint.add(newPoint);
anchorPoint.x /= 2;
anchorPoint.y /= 2;
graphics.curveTo(controlPoint.x, controlPoint.y, anchorPoint.x, anchorPoint.y);
controlPoint = newPoint;
}
/**
* Draw dot
*/
private function drawDot(position:Point):void
{
var shape:Shape = new Shape();
shape.graphics.lineStyle(0);
shape.graphics.beginFill(0xFFFFFF);
shape.graphics.drawCircle(0, 0, 2.5);
shape.graphics.endFill();
shape.graphics.lineStyle();
dots.addChild(shape);
shape.x = position.x;
shape.y = position.y;
}
}
}