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Старый 15.01.2009, 15:13
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MafiaBoy

Регистрация: Jan 2009
Сообщений: 54
и что мне делать?
проблему решать же надо!

Добавлено через 2 минуты
Код AS3:
package
{
	import flash.display.Bitmap;
	import flash.events.Event;
 
	import org.papervision3d.lights.PointLight3D;
	import org.papervision3d.materials.BitmapMaterial;
	import org.papervision3d.materials.shaders.PhongShader;
	import org.papervision3d.materials.shaders.ShadedMaterial;
	import org.papervision3d.materials.shaders.Shader;
	import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.objects.primitives.Cube;
	import org.papervision3d.view.BasicView;
 
	[SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")]
	public class CubeWithDifferentSides extends BasicView
	{
		[Embed(source="assets/back.jpg")]
		private var backAsset:Class;
 
		[Embed(source="assets/bottom.jpg")]
		private var bottomAsset:Class;
 
		[Embed(source="assets/front.jpg")]
		private var frontAsset:Class;
 
		[Embed(source="assets/left.jpg")]
		private var leftAsset:Class;
 
		[Embed(source="assets/right.jpg")]
		private var rightAsset:Class;
 
		[Embed(source="assets/top.jpg")]
		private var topAsset:Class;
 
		private var light:PointLight3D;
		private var cube:Cube;
 
		public function CubeWithDifferentSides()
		{
			var materialsList:MaterialsList = new MaterialsList();
 
			light = new PointLight3D();
 
			materialsList.addMaterial(new BitmapMaterial( new backAsset(), true ), "back");
			materialsList.addMaterial(new BitmapMaterial( new bottomAsset(), true ), "bottom");
			materialsList.addMaterial(new BitmapMaterial( new frontAsset(), true ), "front");
			materialsList.addMaterial(new BitmapMaterial( new leftAsset(), true ), "left");
			materialsList.addMaterial(new BitmapMaterial( new rightAsset(), true ), "right");
			materialsList.addMaterial(new BitmapMaterial( new topAsset(), true ), "top");
 
			cube = new Cube(materialsList, 500, 500, 500, 5, 5, 5);
			scene.addChild(cube);
                        cube.addEventListener(InteractiveScene3DEvent.OBJECT_CLICK, onCubeClick);
 
			startRendering();
		}
 
 
		override protected function onRenderTick(event:Event=null):void
		{
			cube.rotationY += (viewport.containerSprite.mouseX - cube.rotationY) * .1;
			cube.rotationX += (viewport.containerSprite.mouseY - cube.rotationX) * .1;
			renderer.renderScene(scene, camera, viewport);
		}
 
                private function onCubeClick(e:InteractiveScene3DEvent):void {
                         switch(e.face3d.material.name) {
      case 'front':
         navigateToURL(new URLRequest('http://mySite.com/1'));
      break;
      case 'back':
         navigateToURL(new URLRequest('http://mySite.com/2'));
      break;
      case 'left':
         navigateToURL(new URLRequest('http://mySite.com/3'));
      break;
      case 'right':
         navigateToURL(new URLRequest('http://mySite.com/4'));
      break;
   }
 
                }
	}
}