Спасибо Obi, но так не работает, проблема так понимаю в
object.addEventListener...
Как его определить,
как вытащить из colladы
(интерактив материалы выставил)
Добавлено через 7 минут
вот весть код

Код AS3:
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.view.Viewport3D;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.BitmapAssetMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.parsers.Collada;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.typography.Text3D;
public class PV3D extends Sprite
{
private var viewport: Viewport3D;
private var scene: Scene3D;
private var camera: Camera3D;
private var collada: Collada;
private var plane: Plane;
private var mesh: DisplayObject3D;
private var mesh2: DisplayObject3D;
private var materialSpace: ColorMaterial;
private var renderer: BasicRenderEngine;
private var mCube: BitmapAssetMaterial;
public function PV3D():void
{
viewport = new Viewport3D(600, 600, false, true);
addChild(viewport);
scene = new Scene3D();
camera = new Camera3D();
materialSpace = new ColorMaterial( 0xFFFFFF, 1 );
materialSpace.interactive = true;
plane = new Plane( materialSpace, 800, 800, 10, 10 );
plane.rotationX = 90;
plane.y =- 125;
scene.addChild(plane);
renderer = new BasicRenderEngine();
mCube =new BitmapAssetMaterial( "cube.jpg", 0.1 );
mCube.interactive = true;
var materialsList:MaterialsList = new MaterialsList();
materialsList.addMaterial( mCube, "mCube" );
collada = new Collada("modelcube.dae", materialsList, .2);
scene.addChild(collada);
camera.target = collada;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
plane.addEventListener(InteractiveScene3DEvent.OBJECT_CLICK, onPress);
collada.addEventListener(InteractiveScene3DEvent.OBJECT_CLICK, onObjectClick);
function onEnterFrame(e:Event):void
{
var xDist:Number = mouseX - stage.stageWidth * 0.5;
var yDist:Number = mouseY - stage.stageHeight * 0.5;
camera.x -= (camera.x - Math.sin(mouseX*0.01)*1000) /8;
camera.z -= 100+(camera.z - Math.cos(mouseX*0.01)*1000) /8;
camera.y -= (camera.y - viewport.containerSprite.mouseY * 5) /8;
renderer.renderScene(scene, camera, viewport);
}
function onObjectClick(event:InteractiveScene3DEvent):void {
trace('click2!');
}
function onPress(e:InteractiveScene3DEvent):void
{
trace("click");
txt.x = 100;
}
}
}
}