Ну так надо скалируемый контент засунуть в отдельный мувик и скалировать его

Код AS3:
package {
import flash.display.*; import flash.events.*; import flash.ui.*; import flash.text.*;import flash.geom.*;
public class DocResize extends Sprite {
private var rMc:Sprite, lMc:Sprite, mcGeneralContent:Doc,
baseHeight:Number, baseWidth:Number;
public function DocResize():void{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
addChild(mcGeneralContent = new Doc);
addChild(rMc = new ScaleTestMc);
addChild(lMc = new ScaleTestMc);
baseWidth = 550;
baseHeight = 200;
resizeHandler();
stage.addEventListener(Event.RESIZE, resizeHandler);
}
private function resizeHandler(evt:Event = null):void{
var scaleObj:Object=getAutoScale(stage.stageWidth - (rMc.width + lMc.width), stage.stageHeight);
rMc.x = stage.stageWidth -rMc.width;
mcGeneralContent.x = scaleObj.x + lMc.width;
//mcGeneralContent.y = scaleObj.y;//выравнивание по центру
mcGeneralContent.scaleX = mcGeneralContent.scaleY = scaleObj.scale;
}
private function getAutoScale(_w:Number,_h:Number):Object {
//trace("resizeHandler: " + evt);
//trace("stageWidth: " + 800 + " stageHeight: " + 600);
var scaleMode:String;
var scale:Number;
if (baseWidth>=baseHeight) scaleMode = "width";else scaleMode = "height";
if (scaleMode == "width") {
scale = _w/baseWidth;
if (baseHeight*scale>_h) scale = _h/baseHeight;
}else{
scale = _h/baseHeight;
if (baseWidth*scale>_w) scale = _w/baseWidth;
}
//kindSp.scaleX = kindSp.scaleY = scale;
//центровка
var centeroX:Number = Math.abs((_w- baseWidth*scale)/2);
//kindSp.x = centeroX;
var centeroY:Number = Math.abs((_h - baseHeight*scale)/2);
//kindSp.y = centeroY;
return { scale:scale, x:centeroX, y:centeroY };
}
}
}
http://www.murmadillo.tut.su/html/resize-dog.html