либо расширяем Loader и добавляем свойство bitmapName например
либо Dictionary

Код AS3:
package {
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.utils.*;
public class Test extends Sprite{
private var dictionary:Dictionary;
public function Test(){
dictionary = new Dictionary();
var loader1:Loader = new Loader();
var loader2:Loader = new Loader();
dictionary[loader1] = "someBitmapName1";
dictionary[loader2] = "someBitmapName2";
loader1.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler);
loader1.load(new URLRequest("images/1.jpg"));
loader2.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler);
loader2.load(new URLRequest("images/2.jpg"));
}
private function completeHandler(e:Event){
var loader:Loader = (e.target as LoaderInfo).loader as Loader;
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,completeHandler);
trace(dictionary[loader]);
loader = null;
}
}
}