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Digital

Регистрация: Apr 2012
Сообщений: 213
Код AS3:
package  ua
{
	import org.papervision3d.cameras.SpringCamera3D;
	import org.papervision3d.core.math.Number3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
	import org.papervision3d.core.geom.Lines3D;
	import flash.geom.Rectangle;
	import flash.events.Event;
	import org.papervision3d.cameras.CameraType;
	import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.materials.special.LineMaterial;
	import org.papervision3d.materials.WireframeMaterial;
	import org.papervision3d.materials.ColorMaterial;
	import org.papervision3d.materials.special.CompositeMaterial;
 
	import org.papervision3d.objects.primitives.Plane;
	import org.papervision3d.objects.primitives.PaperPlane;
	import org.papervision3d.view.BasicView;
 
	import flash.events.KeyboardEvent;
	import flash.ui.Keyboard;
 
 
 
	public class PlaneObj extends BasicView
	{
		public var v0:Vertex3D;
		public var v1:Vertex3D;
 
		public var c0:Vertex3D;
		public var c1:Vertex3D;
 
		public var d0:Vertex3D;
		public var d1:Vertex3D;
 
		public var z0:Vertex3D;
		public var z1:Vertex3D;
		public var z2:Vertex3D;
		public var z3:Vertex3D;
		 public var lm:LineMaterial = new LineMaterial(0x000000);
		public var paperPlane:PaperPlane;
 
		private var keyRight:Boolean;
		private var keyLeft:Boolean;
		private var keyForward:Boolean;
		private var keyBackward:Boolean;
		public var speed:Number=30
		private var KeyFall:Boolean;
		private var KeyFly:Boolean;
			private var nitro:Boolean;
 
		public function PlaneObj ()
		{
			super(stage.stageWidth,stage.stageHeight,true,false,CameraType.SPRING);
 
			initCameraControll();
 
			var camera:SpringCamera3D = SpringCamera3D(camera);
			camera.mass = 20;
			camera.damping = 4;
			camera.stiffness = 1;
			camera.positionOffset = new Number3D(0,150,-500);
			camera.lookOffset = new Number3D(0,0,100);
 
			init ();
			startRendering ();
 
		}
		private function initCameraControll():void
		{
			stage.addEventListener (KeyboardEvent.KEY_DOWN,keyDownHandler);
			stage.addEventListener (KeyboardEvent.KEY_UP,keyUpHandler);
		}
		private function keyDownHandler (e:KeyboardEvent):void
		{
			switch ( e.keyCode )
			{
				case "W".charCodeAt() :
				case Keyboard.UP :
					keyForward = true;
					break;
				case "S".charCodeAt() :
				case Keyboard.DOWN :
					keyBackward = true;
					break;
				case "A".charCodeAt() :
				case Keyboard.LEFT :
					keyLeft = true;
					break;
				case "D".charCodeAt() :
 
				case Keyboard.RIGHT :
					keyRight = true;
					break;
 
				case "T".charCodeAt() :
					KeyFly = true
					break;
 
				case "G".charCodeAt() :
					KeyFall = true
					break;
					case "Z".charCodeAt() :
					nitro = true
					break;
			}
		}
		private function keyUpHandler (e:KeyboardEvent):void
		{
			switch (e.keyCode)
			{
				case "W".charCodeAt() :
				case Keyboard.UP :
					keyForward = false;
					break;
				case "S".charCodeAt() :
				case Keyboard.DOWN :
					keyBackward = false;
					break;
				case "A".charCodeAt() :
				case Keyboard.LEFT :
					keyLeft = false;
					break;
				case "D".charCodeAt() :
				case Keyboard.RIGHT :
					keyRight = false;
					break;
 
				case "T".charCodeAt() :
					KeyFly = false
					break;
 
				case "G".charCodeAt() :
					KeyFall = false
					break;	
				case "Z".charCodeAt() :
					nitro = false
					break;		
			}
		}
		private function init ():void
		{
			viewport.interactive = true;
v0 = new Vertex3D(0,550,0);
		v1 = new Vertex3D(0,-550,0);
		c0 = new Vertex3D(550,0,0);
		c1 = new Vertex3D(-550,0,0);
		d0 = new Vertex3D(0,0,550);
		d1 = new Vertex3D(0,0,-550);
			var lineN:Lines3D = new Lines3D(lm);
 
			lineN.addNewLine(2,v0.x,v0.y,v0.z,v1.x,v1.y,v1.z);
			lineN.addNewLine(2,c0.x,c0.y,c0.z,c1.x,c1.y,c1.z);
			lineN.addNewLine(2,d0.x,d0.y,d0.z,d1.x,d1.y,d1.z);
scene.addChild(lineN);
startRendering();
 
			var planeMaterial:CompositeMaterial = new CompositeMaterial();
			planeMaterial.addMaterial (new ColorMaterial(0x00CC00));
			planeMaterial.addMaterial (new WireframeMaterial(0x484848));
			planeMaterial.doubleSided = true;
 
			paperPlane = new PaperPlane(planeMaterial);
			scene.addChild (paperPlane);
			paperPlane.y = 250;
			paperPlane.z = -1000;
 
			camera.z = -1500;
			camera.target = paperPlane;
		}
		private function moveObject ():void
		{
			if (keyForward)
			{
				paperPlane.moveForward (speed);
				//camera.moveForward (30);
			}
			else if (keyBackward)
			{
				paperPlane.moveBackward (speed);
				//camera.moveBackward (30);
			}
			if (keyRight)
			{
				paperPlane.localRotationY -= 2;
				//camera.localRotationY -= 2;
			}
			else if (keyLeft)
			{
				paperPlane.localRotationY += 2;
				//camera.localRotationY += 2;
			}
			if(KeyFly){
				paperPlane.y += 10;
			}
			else if(KeyFall){
				paperPlane.y -=10
			}
			if(nitro){
				speed = 100
			}
			else{
				speed = 30
			}
		}
		private function doInteractions (e:InteractiveScene3DEvent):void
		{
			camera.target=e.displayObject3D;
		}
 
		override protected function onRenderTick (event:Event = null):void
		{
			moveObject();
			super.onRenderTick ();
		}
	}
}
Добавлено через 7 минут
Если убрать addChild из главного класса -ничего не меняется