Пытаюсь переписать HelloWorld так, чтобы вместо мувиков использовать картинки. Проблема в том, что картинки выводятся в верхнем левом углу и не меняют позицию.

Код AS3:
package
{
import flash.display.Sprite;
import flash.events.Event;
// Classes used in this example
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
[SWF(backgroundColor="#000000")]
/**
* ...
*/
public class Main extends Sprite
{
[Embed(source="smile.gif")]
[Bindable]
public var Smile: Class;
public function Main():void
{
// Add event for main loop
addEventListener(Event.ENTER_FRAME, Update, false, 0, true);
// Creat world AABB
var worldAABB:b2AABB = new b2AABB();
worldAABB.lowerBound.Set(-100.0, -100.0);
worldAABB.upperBound.Set(100.0, 100.0);
// Define the gravity vector
var gravity:b2Vec2 = new b2Vec2(0.0, 10.0);
// Allow bodies to sleep
var doSleep:Boolean = true;
// Construct a world object
m_world = new b2World(worldAABB, gravity, doSleep);
// Vars used to create bodies
var body:b2Body;
var bodyDef:b2BodyDef;
var boxDef:b2PolygonDef;
var circleDef:b2CircleDef;
// Add ground body
bodyDef = new b2BodyDef();
//bodyDef.position.Set(15, 19);
bodyDef.position.Set(10, 12);
//bodyDef.angle = 0.1;
boxDef = new b2PolygonDef();
boxDef.SetAsBox(30, 3);
boxDef.friction = 0.3;
boxDef.density = 0; // static bodies require zero density
body = m_world.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMassFromShapes();
// Add some objects
for (var i:int = 1; i < 10; i++){
bodyDef = new b2BodyDef();
bodyDef.position.x = Math.random() * 15 + 5;
bodyDef.position.y = Math.random() * 10;
var rX:Number = Math.random() + 0.5;
var rY:Number = Math.random() + 0.5;
// Box
boxDef = new b2PolygonDef();
boxDef.SetAsBox(rX, rY);
boxDef.density = 1.0;
boxDef.friction = 0.5;
boxDef.restitution = 0.2;
bodyDef.userData = new Smile();
bodyDef.userData.width = rX * 2 * 30;
bodyDef.userData.height = rY * 2 * 30;
body = m_world.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMassFromShapes();
addChild(bodyDef.userData);
}
}
public function Update(e:Event):void{
m_world.Step(m_timeStep, m_iterations);
// Go through body list and update sprite positions/rotations
for (var bb:b2Body = m_world.m_bodyList; bb; bb = bb.m_next){
if (bb.m_userData is Sprite){
bb.m_userData.x = bb.GetPosition().x * 30;
bb.m_userData.y = bb.GetPosition().y * 30;
bb.m_userData.rotation = bb.GetAngle() * (180/Math.PI);
}
}
}
public var m_world:b2World;
public var m_iterations:int = 10;
public var m_timeStep:Number = 1.0/30.0;
}
}