Посмотрите пожалуйста код. Вы используйте в своем коде шаблон "одиночка" или делаете это как-то подругому?
т.е. это объект, который (по-хорошему) может быть интсанциирован только один раз через метод getInstance()

Код:
public class RegistrationManagerProxy {
static var registrationManager:RegistrationManagerProxy = null;
var registrationManagerConnection:NetConnection=null;
private function RegistrationManagerProxy() {
registrationManagerConnection = new NetConnection();
registrationManagerConnection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
registrationManagerConnection.connect("rtmp://localhost/registration_manager");
}
public static function getInstance():RegistrationManagerProxy {
if (registrationManager==null) {
registrationManager = new RegistrationManagerProxy();
}
return registrationManager;
}
public function registerAbonent(abonent:Object) {
trace("registerAbonent...");
trace("E-mail: "+ emailTextInput.text);
}
public function netStatusHandler(event:NetStatusEvent):void {
trace("connected is: " + netConnection.connected );
trace("event.info.level: " + event.info.level);
trace("event.info.code: " + event.info.code);
switch (event.info.code) {
case "NetConnection.Connect.Success" :
trace("Congratulations! you're connected");
break;
case "NetConnection.Connect.Rejected" :
trace("Connection rejected by server :(");
break;
case "NetConnection.Connect.Failed" :
trace("Oops! you weren't able to connect");
break;
case "NetStream.Play.Stop" :
trace("The stream has finished playing");
break;
case "NetStream.Play.StreamNotFound" :
trace("The server could not find the stream you specified");
break;
case "NetStream.Publish.BadName" :
trace("The stream name is already used");
break;
case "NetStream.Publish.Start" :
trace("publish starting...");
break;
case "NetStream.Play.Start" :
trace("play starting...");
break;
}
}
}