Здравствуйте! Помогите разобраться с скриптом, вернее можно исправить скрипт чтобы анимация была во весь экран в зависимости от разрешения монитора!

Код AS1/AS2:
Stage.scaleMode = "showAll";
//////////////////////////////////////////////////////
MovieClip.prototype.addBlob = function(bname, bdepth, xy) {
var blob = this.createEmptyMovieClip(bname, bdepth);
blob.len = xy.length;
blob.ma = 1;
var k = 0.80,w=1024,h=768;
for (var i = 0; i<blob.len; i++) blob[i] = {x:xy[i][0], y:xy[i][1], ix:xy[i][0], iy:xy[i][1]};
blob.onEnterFrame = function() {
with (this) {
with (_parent) {
if (_x+r>w) {_x = w-r; vx*= -1;b.wobble(r/6);}
if (_x<r) {_x = r; vx*= -1;b.wobble(r/6);}
if (_y+r>h){_y = h-r; vy*= -1;b.wobble(r/6);}
if (_y<r) {_y = r;vy*= -1;b.wobble(r/6);}
_x += vx;
_y += vy;
}
if (!ma) return;
ma--;
for (var i = 0; i<len; i++) {
this[i].vx += (this[i].ix-this[i].x)/8;
this[i].vy += (this[i].iy-this[i].y)/8;
this[i].x += this[i].vx *= k;
this[i].y += this[i].vy *= k;
}
clear();
beginFill(0);
moveTo((this[0].x+this[len-1].x)/2, (this[0].y+this[len-1].y)/2);
for (var i = 0; i<len; i++) {
var nxt = (i == len-1) ? this[0] : this[i+1];
curveTo(this[i].x, this[i].y, (this[i].x+nxt.x)/2, (this[i].y+nxt.y)/2);
}
endFill();
}
};
return blob;
};
/////////возмущение/////////////////////////////////////////////
MovieClip.prototype.wobble = function(mag) {
this.ma = 30;
for (var i = 0; i<this.len; i++) {
this[i].vx += (Math.random()-0.5)*mag;
this[i].vy += (Math.random()-0.5)*mag;
this[i].x += (Math.random()-0.5)*4;
this[i].y += (Math.random()-0.5)*4;
}
};
//////////столкновение/////////////////////////////////////////////////
MovieClip.prototype.kick = function(ball) {
var fi = Math.atan2(ball._y-this._y, ball._x-this._x);
var adir = Math.atan2(this.vy, this.vx);
var bdir = Math.atan2(ball.vy, ball.vx);
var av = Math.sqrt(this.vx*this.vx+this.vy*this.vy);
var bv = Math.sqrt(ball.vx*ball.vx+ball.vy*ball.vy);
var vn = av*Math.sin(adir-fi+Math.PI/2)-bv*Math.sin(bdir-fi+Math.PI/2);
var dv1 = -2*ball.m/(this.m+ball.m)*vn;
var dv2 = 2*this.m/(this.m+ball.m)*vn;
this.vx += dv1*Math.cos(fi);
this.vy += dv1*Math.sin(fi);
ball.vx += dv2*Math.cos(fi);
ball.vy += dv2*Math.sin(fi);
this.b.wobble(this.r/4);
ball.b.wobble(ball.r/4);
};
///////////////////////////////////////////////////////////
getCircle = function (r) {
var a = [], fi = Math.PI/3;
for (var i = 0; i<6; i++) {a.push([r*Math.sin(i*fi), r*Math.cos(i*fi)]);}
return a;
};
// //////////////////////////////////////////////////////////
nballs = 6;
for (i=0; i<nballs; i++) {
var ball = this.createEmptyMovieClip(i, i);
var bg=ball.attachMovie("bg", "bg", 0, {_xscale:100+12*i, _yscale:100+12*i});
ball.bg.rb.gotoAndPlay(i*50+1);
ball.bg.rb.onEnterFrame = function() { this._rotation += random(3) };
ball.addBlob("b", 1, getCircle(30+10*i));
ball.bg.setMask(ball.b);
ball.x = ball._x=random(1024);
ball.y = ball._y=random(768);
ball.m = ball.r=24+10*i;
ball.vx = 4-random(9);
ball.vy = 4-random(9);
ball.onPress = function() { this.b.wobble(this.r/2)};
}
// /////////////////////////////////////////////////////
this.onEnterFrame = function() {
for (var i = 0; i<nballs; i++) {
for (var j = i+1; j<nballs; j++) {
var dx = this[i]._x+this[i].vx-this[j]._x-this[j].vx;
var dy = this[i]._y+this[i].vy-this[j]._y-this[j].vy;
var cx = this[i]._x-this[j]._x;
var cy = this[i]._y-this[j]._y;
var dr = Math.sqrt(dx*dx+dy*dy);
var cr = Math.sqrt(cx*cx+cy*cy);
if (dr<=this[i].r+this[j].r && dr<cr) this[i].kick(this[j]);
}
}
};