Писал не так давно, работает с любыми текстурами и displayObject + трансформации

Код AS3:
private static var context:Context3D;
private static var hitPixel:BitmapData = new BitmapData(1, 1);
private static var hitRender:RenderSupport = new RenderSupport();
private static var hitColor:uint = 0xff00ff; // color for opacity indication
public static function hitPixelPerfect(me:DisplayObject,localPoint:Point):Boolean {
hitRender.nextFrame();
hitRender.clear(hitColor);
me.localToGlobal(localPoint, helperPoint);
me.parent.globalToLocal(helperPoint, helperPoint);
hitRender.setProjectionMatrix(helperPoint.x, helperPoint.y, 1, 1, starlingStage.stageWidth, starlingStage.stageHeight, starlingStage.cameraPosition);
hitRender.transformMatrix(me);
hitRender.pushMatrix();
me.render(hitRender, 1);
hitRender.popMatrix();
hitRender.finishQuadBatch();
context.drawToBitmapData(hitPixel);
return (hitPixel.getPixel(0,0)!=hitColor)
}